Just as the question asks…
I know how to send a ray from a Camera input, but not quite sure on how it should be handled if you send a ray from a Vector3 (that will end up traveling to another vector3)
I’m planning on having a clicked Vector3 be checked for collisions by another Vector3 aligned in the exact same spot, with an offset Y of about 100-200. I have the rest of the code aside from the Ray which is currently null.
Thanks for any help with this!