How to read additional mouse buttons' KeyCodes by Event ?

Sorry if this is posted in the wrong section.

I want to get KeyCodes by user input using Event.current (writing in C#).

I have accomplished what I want for the most part by doing this:
-checking the EventType of Event.current
–for EventType.KeyDown, getting the KeyCode by keyCode directly
–for EventType.MouseDown, getting the button id and determining the KeyCode.

This is working, but I am struggling to read any input from custom/additional mouse buttons (i.e. forward/back buttons on the mouse, or mouse button ids that should be >2).

How can I read these additional mouse buttons via Event.current (or any other way) ?

Thanks for any help.

To make this more clear: when Event.current.isMouse == true, Event.current.button will only return 0,1, or 2 (left, right, or middle click). It never recognizes a Mouse3 or 4 button.

Does anyone know why this would be happening?

In general, the code actually only supports 3 buttons. The code here is platform-dependent so could be there’s some platform that actually does go beyond three buttons but at least on Windows, only the left, right, and middle mouse button are handled.

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Ok thanks for the info; so basically Event seems limited in this situation.

I’ve worked around my problem for now by checking Input.GetKeyDown for Mouse3-6 from an Update function; if anyone has other ideas that wouldn’t require the Update function let me know, but this works for now.

This is a pretty strange limitation considering Input.GetKey seems to work with up to 6 mouse buttons at runtime and has to support way more platforms (havent checked if it works on consoles and mobile ;))
As far as I know the editor is limited to Windows, Mac and Linux.
Besides the Input.GetKey works in playmode in the editor. So there has to be a way to get them in an editor window!?

For now I will try to work around it with user32.dll:

[DllImport("user32.dll")]
public static extern Int16 GetAsyncKeyState(Int32 virtualKeyCode);

Btw. it would be great to add mouse support to the shortcut manager.

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