How to read Array of Strings (JS)

I’ve been working on importing a text file to instantiate an initial set of objects. So far it’s been working OK but now I want to randomise the starting locations of the cube objects.

function Spline(){     
var separator1 = "

";
var separator2 = “,”;
var dataArray: String;
var line: String;

    var fileText = File.ReadAllText("Assets/ObjectEditor.txt");
    line = fileText.Split("

“[0]);
var savedObj:GameObject = null;
var objCount = 0;
var randCube = new Array ();
for(var i = 0; i < (line.Length); i++) {
dataArray = line*.Split(”,"[0]);*
var posX = (parseFloat(dataArray[1]));
var posY = (parseFloat(dataArray[2]));
var posZ = (parseFloat(dataArray[3]));
var objRotationX = (parseFloat(dataArray[4]));
var objRotationY = (parseFloat(dataArray[5]));
var objRotationZ = (parseFloat(dataArray[6]));
var objID = ((dataArray[7]));

  •  if ((dataArray[0] == "Cube")) {*
    

savedObj = Cube;
randCube.Push(line);
Debug.Log(randCube);
}

if ((dataArray[0] == “Blank”)) {
savedObj = Blank;
}

// Spawn Object
var obj = Instantiate(savedObj, Vector3(posX, posY, posZ), Quaternion.Euler(objRotationX, objRotationY, objRotationZ));
objCount++;
obj.name = (dataArray[0] + “”);

  •  if(savedObj == Cube){*
    
  •  	var tm : TextMesh = obj.GetComponentInChildren(TextMesh);*
    
  •  	tm.text = objID;*
    
  •  	obj.GetComponent(CubeScript).CubeID = (parseInt(objID));*
    
  •  }*
    
  •  if(savedObj == Blank){*
    
  •  	obj.GetComponent(BlankTrigger).trigger = (parseInt(objID));*
    
  •  }*
    

}
for (var X = 0; X < randCube.length; X++) {
var zombie : String[] = randCube[X];

  •  Debug.Log(randCube.length + ' length' + zombie);*
    
  • }*
  • //*
    }
    I’ve been trying to put lines that start “code” (dataArray[0]) into an Array which I can then randomise and instantiate separately to the Blanks. The problem is when I try and read randCube[x] I just get “System.String[]” repeated x amount of times.
    And idea how I can import and export the lines without having to use process separate text files?

this would work with generic lists in c#, hope it works here as well

var zombie : String = new Array( randCube.line);

Please check my forum thread as well, thank you :slight_smile: http://forum.unity3d.com/threads/191923-Full-corse-how-to-make-a-horror-game-AVAILABLE