How to read exr file (HDR texture) from disk at runtime?

It seems like the support for HDR textures is not complete since they can only be handled through the editor. I found a script that can save EXR (MiniEXR), but does anyone know of a way to load EXR at runtime?

Wish Unity guys had a comment here. HDRI has no runtime support because of all these “Editor” vs “Player” issues.

Late answer, but it works with Resources.Load (as Texture2D). Import settings should be done beforehands. HTH.