How to read in Audio Input


I’m building a visualizer in Unity and I’m just wondering if there is any simple way to read in audio from a user. For example, finding a song on the file system and setting it to an AudioSource in the project.

Any help with this would be awesome! I haven’t seen anything about it yet.


You definately would not be able to access the local files from the WebPlayer, but regarding the StandAlone see this post: