Hi everyone, My code read .json in WEBGL + WIN. But convert to Android it show error. Please help me convert code to Android.
#if UNITY_WEBGL
private IEnumerator LoadSpawnerInfo()
{
var url = Application.dataPath + @“/Configuration/wavesconf.json”;
var request = new WWW(url);
yield return request;
_spawner = JsonUtility.FromJson(request.text);
StartCoroutine(StartSpawning());
}
#elif UNITY_STANDALONE_WIN
private void LoadSpawnerInfo(){
try
{
_files = Directory.GetFiles(Path, “*.json”).ToList();
_dropdown.options = new List<Dropdown.OptionData>();
_dropdown.AddOptions(_files);
DropDownChanged();
}
catch (Exception e)
{
_text.text = “YOU HAVE PROBLEMS IN THE DIRECTORY,\n TRY TO FIX, OR WRITE TO KIRILL”;
}
}
My code Android:
#elif UNITY_ANDROID
private IEnumerator LoadSpawnerInfo()
{
var filePath = Application.streamingAssetsPath + “/Configuration/wavesconf.json”;
WWW request = new WWW(filePath);
yield return request;
_spawner = JsonUtility.FromJson(request.text);
StartCoroutine(StartSpawning());
}
#endif