How to read local XML file on iOS?

I wanted to read a locally stored XML file.

This is the snippet of my simple code, just to test the functionality:

public class testLoadXML : MonoBehaviour 
{
	string debugText;
	
	void Start () 
	{
		debugText = "path = ";
		
		StartCoroutine(parseXML());
	}
	
	void OnGUI()
	{
		GUI.Label(new Rect(0, 30, Screen.width, Screen.height), debugText);
	}
	
	IEnumerator parseXML()
	{
		string path;
		
		if(Application.isEditor)
			path = "file://" + Application.dataPath + "/../../testXML/interface/test.xml";
		else
			path = "file://" + Application.dataPath + "/../test.xml";
		
		debugText += path;
		
		if(System.IO.File.Exists(Application.dataPath + "/../test.xml"))
			debugText += "; file exists = yes";
		else
			debugText += "; file exists = no";
		
		debugText += "; result = ";
		
		var wwwDownload = new WWW(path);
		while(!wwwDownload.isDone)
			yield return null;
		
		if(!string.IsNullOrEmpty(wwwDownload.error))
			debugText += wwwDownload.error;
		else
			debugText += wwwDownload.text;
			
	}
}

The process of the build is:

  1. I build the xcode project in unity with Simulator SDK on the player setting.
  2. On xcode on the target build phases I add the XML file on the Copy Files phase, with destination : Resources.
  3. Then I build and run the project on the iPad simulator.

Now the problem is:
When I run the project on the Unity editor, everything runs fine and the debugText would contains the text from the XML file.
But when I run it on the iPad simulator, eventhough the File.Exists would return true, the wwwDownload.error will always return BAD URL.
Does anybody know why it returned BAD URL while File.Exists is true?

Thanks!

WWW is not needed on iOS platforms to read a local file. FileStream can be used to read and write local files.