Hi~
I’m interested in realize multiple-reflection effect using flat mirrors, for example, by positioning two mirrors at a certain angle to reflect each other’s images. Here’s my current approach:
- I attach an Unlit/Texture shader to a Quad and create a new Render Texture, which I then assign to this material.
- Behind the Quad, I place an Orthographic Camera and set its Target Texture to the newly created Render Texture, adjusting the camera’s position and size accordingly.
- I invert the X scale of the Quad, say from X:20 Y:5 Z:6 to X:-20 Y:5 Z:6, to ensure the reflected image moves in the same direction as the object (otherwise, it moves in the opposite direction).
Currently, a single mirror setup works fine, but when I place another mirror opposite it, the reflected image seems to be odd. How should I modify my setup to achieve the desired effect?
Additionally, can Reflection Probes be used to achieve this kind of effect? If so, how should I proceed?
Thank you!