Hello everyone,
I want to make an Oculus Quest 2 game where the user is required to blow air, and I’m trying to find a way to recognize a blowing sound without using machine learning (I’ve been told ML is a bit of an overkill for this problem, and it won’t run great on Quest 2)
I tried recording and analyzing different sounds based on their peak frequency (using FFT), but there was too much overlap between frequencies depending on who’s talking/blowing.
Do you know of any other ways to recognize a blowing sound and differentiate it from other sounds like talking?
Any insights are highly appreciated.