How to recreate a shader for a volumetric sphere

A while ago i created a Virtual Environment in which i was getting to know all the tools unity has for vr and as an immersive engine for visuals within this world.


I stumbled upon a shader setting by accident that to me, resembles a kind of culling mask, that cancels the background and replaces it with specific color or shade but leaves objects and their materials/shaded properties as is.

However i created this VR project on a different PC than mine and i have no more access to these original project files.

I cannot seem to find any kind of resembling settings to find a close match to what i stumbled upon before, could anyone tell me in what kind of direction i should be searching or if there’s an easier way to get the same result differently.

i also included some screenshots of a video of this scene and some pictures to show what and where the new scene needs to include.

What you see in your project is basically a “missing shader” :smile: So the easiest way to recreate it that comes to my mind right now is: Create a new shadergraph (doesn’t matter which one), assign it to your materials that you want to have that effect on, delete the shadergraph, and there you go :slight_smile:

The only problem with that is, you won’t be able to tweak anything (for example it’s always pink). If that’s what you want, that’s cool, otherwise you will have to recreate the behaviour in a custom shader, but I’m not an expert regarding that.