How to reduce ghosting of moving objects?

I’m making a rhythm game. When the ‘notes’ move, the movement does not move smoothly.

This is profiler. CPU profiler doesn’t show any CPU spikes.
I don’t know the exact name, so I wrote Ghosting, but is there a way to solve this situation?
My Unity version is 2020.3.6f1 and rendering pipeline is Universal RP 10.5.1.

Looks like you have a post-processing bloom going on. That can cause ghosting. Perhaps twiddle with its settings a bit or else turn it off.

As above but also your movement isn’t even smooth in the first place, ignoring the “ghosting” effect you’re seeing. It looks like you’re updating position in the FixedUpdate or certainly at a low rate. If you’re doing that then you need to interpolate per-frame or do something else. This is all a guess because we cannot see what you’re doing.

Also, please do not cross-post on these forums: How to reduce ghosting of moving objects?