If the file size in the scene is calculated based on the prefab file size, Roads 38.82 mb Houses 10 odd mb Sidewalks = 27.87 mb Floors costs 140 mb. Houses maybe more, I didn’t calculate it exactly, some buildings had different kilobyte values (Prefab file size is 4 kb).
What I can’t figure out right now is if these hold so many mb, how does it look at this level?
How can I reduce the size of this partition, I reduced the max size of the texture objects from 2048 to 512. I lowered Lightingmap from 2048 to 512, but still no reduction. I cannot commit when the mb value on the scene exceeds 100 mb. How can I reduce the value of the scene below 100mb.
First of all, thank you very much for your answer. As far as I understand, you want me to take a backup of the project first and then look at how to reduce the file size through the build process. I have a question. Can the file size of an in-progress scene be reduced with file reduction in the build process? After all, don’t we finish that game when we build it? I wanted to reduce the file size of the objects in the scene in the first part of the game, I asked him again, the same thing but sorry, have a nice day.
The size of the prefabs and scenes and whatnot are only tangentially related to build size. Yes, generally reducing the size before you build should make it smaller, but all “size” is not the same. For instance if you make a massive 4096x4096 texture all white, it probably takes much less space in the build than a 256x256 picture with lots of detail that doesn’t zip well. The only thing that counts is the final build size.