How to Reference GUI Texture from Camera's Script?

Im using C#:

I have a GUI Texture in my Hierarchy called “SplashScreen_BG” that is Enabled at start.

I have a script on my camera and would like this script to disable the SplashScreen_BG when a certain button is pressed.

Unity’s reference pages do not show how to interact with a GUI Texture unless the script is directly on that texture. That’s not the case for me. Any suggestion on how to reference a GUI Texture?

Do I reference it as a game object? Maybe like:

GameObject SplashScreen;
SplashScreen = GameObject.Find("SplashScreen_BG");

I’ve also tried:

public Texture2D SplashScreen_BG;

guiTexture.texture = SplashScreen_BG;

But it can’t find the GUI Texture.

Nevermind, I fixed it. I forgot to assign the GUITexture to the Inspector list with the Camera script.