How to reference InputBinding/ InputBindingComposite in the editor

Hello,

I know we can reference InputAction in the editor using the InputActionReference scriptable object. Can we do the same for InputActionBindings?

Just being able to define a InputBindingReference or being able to drag and drop InputBinding inside fields in editor.

Would be super helpful to display sprite without resorting to wanky string comparison.

Thanks

All right I have found it, after a lot of digging. Here is the Unity example for that.

8586877--1150843--upload_2022-11-15_9-17-13.png