I am using like,
curobj = unit[selUnitNum-1].gameObject.transform.parent.gameObject;
Aren’t there more neat way to get parent gameobject reference?
I am using like,
curobj = unit[selUnitNum-1].gameObject.transform.parent.gameObject;
Aren’t there more neat way to get parent gameobject reference?
skip the first gameObject:
curobj = unit[selUnitNum-1].transform.parent.gameObject;