How to remap unity inspector

Hey Folks,

I can’t seem to find a specific answer to this question but I’ll take a shot now:

gif

So what I want to be able to do is remap the click+drag you use in the inspector (so what I’m doing to change the values for progress) to another button combination. Eventually the goal is to then remap THAT button combo to my surface dial, so I can just twist the dial to adjust any inspector values. Now I’m not sure if this is the right approach to do a double remap, or somehow get the surface dial to work with unity better… but I figure step one is working on a remap in general. Can anyone point me where to look first?

Bumping the thread? Anyone know where I can look for some tips?