I have googled around quit a bit and can’t figure out how to get my camera to stretch to fit the screen while in full screen mode. Right now when putting the game into a lower resolution unity automatically creates black bars around the game while in full screen mode. I would like the camera to stretch the view port to fit the screen size regardless of the resolution the game is being played at. I know that that this will cause some distortion but I am fine with that.
Right now my game is targeted for 16:9 aspect ratio if i choose any resolution that isn’t within that ratio it creates the black bars.
The reason I am trying to do this is because I have a 4k monitor and some games do not run very well at 4k resolution so I have to choose a lower resolution in the game. With most games I have played the when picking a lower resolution it still stretches to fit my full screen. I am trying to get my game to accomplish this.
I am using a 2d orthographic camera.
Any help would be appreciated.