

Hi, I am having issues with rendering wooden tiles like the picture shown above. The game view seems to render in these peculiar “curvy lines”. Is there anyway I can fix this problem?
This is caused by the downsampling of the image in the distance. It’s part of the aliasing effect. It looks like you have set the image filtering mode to point. Makesure you use mipmaps and at least bilinear filtering. Also, like Hellium said you probably want to crank up the anisotropic filtering level as this specifically exists to improve the rasterization of images at narrow angles.
Hello, thank you for your response! But your solution doesn’t seem to be working for me. Here are the specifics on my project. (I am using Magicavoxel to make my assets btw https://ephtracy.github.io)
My floor texture settings :