Hi, so Im trying VR using HDRP on the Quest (Link) and whenever I play the scene I’m getting motion blur when I move my head. Anyway around this? I checked the post processing and even disabled it with little avail. This happens with both XR and when only using the Oculus Integration asset.
Also if I got to ‘Edit > Project Settings > XR Plug-in Management > Oculus’ and select “Single Pass Instanced”, I only get one eye working. Multi Pass seems to be the only way to have both eyes. Thoughts on this?
I can at least help with the motion blur. Add a motion blur override to your global volume and force it to be ON, then set the intensity to 0. I know… took me a while as well. It’s on by default, all the time. You can only override it and not really turn it off.
Look for a GameObject that has a Post Process Volume attached to it (It will probably be named “PostProcess” by default.)
Look for “Motion Blur” in the Post Process script and set its Intensity to 0.
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