I’m am using the Bluetooth LE asset and am having issues with intermittent “0” values, or missed readings from the analogue sensors from my Arduino in Unity which are causing jittering of the object I’m controlling in Unity.
The Arduino serial screen does not show any issues with “0” value readings, so I’m thinking it has to do with how Unity is handling the incoming data.
Has anyone run across this issue? I have tried some data smoothing on the Arduino just to be sure, but that didn’t help at all. I also tried using Fixedupdate in Unity, but that didn’t help either.