How to remove "lines" when using noise setting with cinemachine virtual camera

I want to add a camera shake whenever my guy shoots in my 2D topdown game. I tried making the camera shake using the noise setting in cinemachine. The camera shakes just fine, but lines appear between the tiles in my tilemap. I wish to remove those lines. I have turned off anti-aliasing all ready.

Video showing lines:

Have you tried to uncheck “Generate Mip Maps” in the texture import settings of your spritesheet?

I had this same issue using the 6D Shake Noise profile. I cloned the noise profile and removed all the settings for the Z axis (rotation and position).

This got rid of the issue.