Is there the way to remove RenderMeshArray?
I should just want to use RenderMesh.
You use MaterialMeshInfo. Positive indices represent raw registrated material and mesh IDs that you register with the Entities Graphics system.
Is there the way to remove RenderMeshArray?
I should just want to use RenderMesh.
You use MaterialMeshInfo. Positive indices represent raw registrated material and mesh IDs that you register with the Entities Graphics system.