I’ve tried to remove the the (Clone) by renaming the instantiated prefab but it stays! eg: Fighter0**(Clone)**
How can I remove it?
Thanks!
public void Spawner()
{
ClassPick = 0; //(int)Random.Range(0,2.999f);
Debug.Log("Setting Class");
switch(ClassPick)
{
case 0 :
enemy = Resources.Load("Fighter") as GameObject;
Instantiate(enemy, new Vector3(0,0,10),Quaternion.identity);
enemy.name = "Fighter" + prefabIndex;
ecounter++;
break;
}
}