Good afternoon, I don’t know if this is the correct section to place my question (it was the most appropriate one I found), but my concern is that I have a project in URP and because of that I always get a “Debug Updater” that I never programmed or i configured. How do I make it stop appearing in my scenes every time I run the “Play Mode” of my project? I attached an image for clarity. I use Unity 2021.3.29
Is that perhaps a newer Unity feature? Or did it arrive as part of some AssetStore package?
Make a blank project with the same version of Unity and find out.
Or doubleclick on the name of the script in the inspector window and see if a script comes up.
In fact, when I created the project, when it was blank I removed packages to make it even light from the beginning. But it is something that happens to me with a project in URP, it does not happen to me with Built-In
UnityEngine.Rendering.DebugManager.instance.enableRuntimeUI = false;
It’s the debugging system for the SRPs. I’ve skimmed through the relevant classes at the link below and I don’t believe it does much of anything if it isn’t visible, but I also don’t know if it’s necessary in any way so basically disable it at your own risk.
A few Unity packages will slide a DDOL object on start up. I think Addressables does the same.
Thank you so much! Although it is not exactly the solution that I implemented, I did the same thing by putting the line of code as a comment and it stopped appearing.
I appreciate your time and that of others for helping me with this concern.