Hello!
How to remove overlay materials (example in the picture)?
It is necessary - if two pipes intersect and their materials are duplicated, then make it so that it would not be visible.
I guess you need to look in the direction of the shader?
Thank you, but it’s not quite that.
Or I did not apply it correctly.
The pipe in the picture consists of + -20 objects, each has its own mesh.
And what you offer works only if the mesh is on one object.
The pipe drawing algorithm assumes exactly such an implementation (from several objects).
Maybe I need to dig the other way? For example blur?
I will be grateful for anyone?