Hi,
I am using Unity 4. I have 11 terrain materials, each with it’s own normal map set up. They are using a material set up with the [Nature/Terrain/Bumped Specular] shader. when I paint a single texture, it works perfectly (although the terrain is extremely shiny, unless I pull the specular level in the material way down, but I do want some shiny parts. What do I do?)
However, when there are multiple textures, the interface where they are supposed to blend has black/dark borders. The end result looks horrible. Is there any way to keep more than 4 textures and not have these blending artifacts?
screenshot of blending artifact:
[8744-blending+artefact.jpg|8744]
This problem is still there. It happens if you use more than 4 textures on the terrain - the fifth one you add always screws up and creates black rings around the boundary. This happens if you are using normal maps with your terrain textures. To reproduce:
- Create a terrain
- add 5 textures, each with their own normal map, to the terrain in the inspector.
- Create a Nature/Terrain/Bumped Specular
- Set above material as the material for the terrain in Terrain(inspector)/Settings[button]/Material.
- Paint intersecting part sof the terrain with the 5 materials.
- Notice that after 4 materials, the fifth will add dark boundary regions.
Please address this guys - it’s really impossible to use the terrain when every step of the way I end up with more bugs!