How to remove unused URP shaders and textures

I have set up to strip all shaders and use an empty scene, but still contain URP shaders and textures.

My idea is to strip off all shaders and add the used shaders to the Always included shaders list. I don’t know if this is correct.


URP version: 10.3.2
Unity version: 2020.3.0f1

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Is there any answer?