I actually have that kind of problem. I’ve imported mesh, maya to unity as fbx. I’ve noticed all the meshes I have imported has a blinking white dot on the edge of the mesh, so what I did was, I have set the options “generate mipmaps” in Unity but those white dots on the edges keep appearing. I wonder, if it has something to do with the mesh. I tried to harden the edges of the mesh and the blinking white edges have lessen, so how do i completely make those blinking white edges go away?
I tried to edit the textures but didn’t work out either. The real problem was the mesh, I tried to “set to face” the edge in maya, and when I imported it on unity all the blinking white dots on the edges were gone. But anyway, thanks to everyone for helping me out!