ok so I textured a couple of things but there is a huge problem because two of my meshes have components that share the same name, basically theres a mesh for a doorway and one for a horse basically originally the meshes started from a simple cylinder so both of the .obj files contain Cylinder1_Cylinder1_auv to represent part of each mesh (even though they were made separately) which didn’t seem like much of a problem untill I tried to add a texture to one as unity reads it as a texture for Cylinder1_Cylinder1_auv not for the specific mesh and it instantly uses one texture for both which is causing problems. The simple solution would be to rename one of them but when you rename one in the heirachy it only effects that version and it still has the same texture as the other. This means I’d have to rename it in standard assets (where I imported it to originally) but when I right click on one in standard assets theres no option to rename. This problem sounds very dumb but its been extremely annoying to deal with so if anyone knows a way to help that would be great.
you dont need to rename anythink. The 2 meshes share the same Material and thats why the Texture gets changed on both models.
Just create a new material, assignb the texture to it and than the material to the mesh
thanks I’m new to texturing so this was a big help