How to rename objects for the entire server

Hi
I was just wondering how I would rename an object on a server so it would apply for all clients

Depending on whether the gameobject you are trying to rename has a NetworkIdentity or not, you could either just pass the NetworkIdentity attached gameobject into a ClientRpc from the server and change the name that way, or you could setup a List of all gameobjects that would need to have their name changed across the network and just pass in the index of the gameobject and change the name.

you see I’m good on all the instantiating and network stuff but not rpc’s have you got any suggestions for rpc tutorials or an example sript? @rbuffalo