I’m working on a project that requires rendering main content to a projector, whilst allowing users to use a second screen to display a controller for the main content. E.g. using the second screen as a user interface/dashboard to control options in the main screen. Both screens would be run off a computer.
How would you approach this with Unity?
I have considered:
- Rendering the screens together in the same scene, using a split screen and separating the views using multiple monitor software (not ideal)
- Running two separate Unity builds on two different machines, allowing them to communicate via localhost
Keen to hear your suggestions.