i have an air view of my own terrain to manage, my camera is 1100 units away. On the ground I have some 2D grass that disappears after moving too far (700-ish units). I have already set the camera’s “Far” to 10000 units. I set detail distance to 1000 using Inspector and then 2000 using script. Setting the grass height to 200 meters doesn’t look normal, does nor does it render all the way. I tried practically everything I could find on internet but grass is always “culled away” but billboard trees (2D images) aren’t.
TLDR, How do I render 2D grass on Terrain with camera that is 1100 units away?