I’ve got two cameras for a stereoscopic scene. It looks good.
Now I’d like to add some GUI to those cameras, but of course the offset of the stereo cameras broke my idea.
Any idea how to fix this?
I would like to be able to see, for example, a 3D Object correctly with left and right eye, with no offset.
PS = I’m on Unity 5.5
One possible solution is to render the HUD separately with two cameras (both rendering the same image of the HUD) with their Viewport Rects set to half of their horizontal size shifted one to the left and one to the right of the screen, and make sure these camera’s Depth is set above the cameras rendering your scene in VR.
In theory you’ll get the same image for your hud on both sides without an offset.