Get problem with rendering lesser pixel:
On 1 picture i got 8 x 4 pixels and red 3d model, On 2 picture - how it’s rendering, on 3 picture - what i need.
How can i get this solution? Needs any advice.
Hi MR-Heavy,
you need to use a technique called “Conservative rasterisation”.
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So, it’s only one way and it’s not supported by Unity syntax on camera \ render texture to render with more “fat”?
No, there seems to be no built-in support for this. You could write custom shaders though ![]()