How to render shader graph shader inside of a cube.

Hello!
I was wondering if it’s possible to render a shadergraph shader on the inside of a cube. I guess I’m asking about making it double-sided or reversing the visible side.
My camera is inside of a cube, with the cube as a child object so it rotates with the camera. I want the camera to zoom in/out without the colors in the background changing. Currently the camera just shows right through the cube.

So, how would you go about making shaders render on the opposite side, or make them double-sided?

You can swap the normal of the cube.

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Yep, that did it. Such a simple solution I didn’t consider. Thank you!