How to render to VR Renderpasses/RenderTextures using Native Plugin

I wrote a native plugin using Vulkan, which renders into Unitys frame.
In essence I just configure the events GL.IssuePluginEvent(Plugin.getRenderEventFunc(), 1) to be inside a Renderpass and then make the draw call.
Now I’m trying to pivot to VR. The problem is that I’m unsure how this could be done. I’ve found that I can get the Renderpass used for VR from the running XRDisplaySubsystem, but I’m unsure how I would be able to use said Renderpass, since I don’t see where I could access Unitys graphics queue to submit Vulkan commands.