Hi all, i’d like to render a scene into a texture, and then use that texture in another scene. What is the best way to do this? I have a hackish solution working which is having both scenes in the same space and Unity scene - but miles apart. Camera1 renders it’s portion of the space (scene1) to a texture, and that is used in the other scene at the other end of the space. However this feels quite ghetto. Is there a proper way to do this? E.g. like having two scenes somehow loaded at once but not affecting each other (lights, fog etc.).
Also in a case like this, how can i control render order? I.e. scene1 is rendered first to a texture, then that texture is used in scene2 and that is rendered.
P.S. this is with Unity Pro. I’m comfortable with coding and I’m aware of LoadLevel / LoadLevelAdditive etc. However I dont think I can be loading scenes and changing like that every frame.
P.P.S. the two scenes are completely independent. I.e. imagine someone in room1 doing a video chat, on their monitor they see someone else in another room2 talking back. I first need to render the person in room2 to a texture, and then use that texture on the monitor in room1 and render that. Except they might not be rooms, they could be vast open expanses. E.g. person2 is on a boat in the middle of an ocean and person1 is on a flying saucer in space. Putting both settings in the same unity scene is a pain. I am currently creating them both in separate unity scenes, and using LoadLevelAdditive to load one scene into the other, but offset by 1000s units - but that feels a bit ghetto.