I’m new to Unity and am inheriting a project that is already pretty far along. (I’m an artist who’s been asked to pretty it up)
There is a primitive (cube)that’s being used by the particle system in a scene that I would like to replace with an actual model. (obj or fbx)
Can anyone tell me how I would go about replacing the primitive with a model without breaking or having to redo all the “code” related to that particular primitive?