how to replace a primitive with a model?

Hi Everyone,

I’m new to Unity and am inheriting a project that is already pretty far along. (I’m an artist who’s been asked to pretty it up)

There is a primitive (cube)that’s being used by the particle system in a scene that I would like to replace with an actual model. (obj or fbx)

Can anyone tell me how I would go about replacing the primitive with a model without breaking or having to redo all the “code” related to that particular primitive?


There actually are no primitives. A “Cube” in Unity is just a normal game object with a MeshRenderer that just happens to have a cube for the mesh. The simplest change would be to drag your model to be a child of the cube, then delete the cube’s MeshRenderer component.