How to replace AssetDatabase.Refresh() to get same result in built one?

I used UnityEditor.AssetDatabase.Refresh() for reading dynamically created in game execution on UnityEditor.
Buit I can not use UnityEditor in built one.
Could you give me a solution to get the same result when I built the game.

You cannot. The software running that Refresh() command does not exist in the built version. Not only that but the asset database does not even exist in a built game. It is left behind and a stripped-down read-only unmodifiable package is made from it for the game to use at runtime.