I’ve been trying to deal with hinge joint problem and I am about to give up.
I’m not entirely sure where the problem is coming from.
I’ve made a door mechanic which works perfectly fine, but the door itself gives me a hard time.
I think it’s because of these child object transform values:
Is it possible to reset these values without changing the child object’s position?
This is what happens when I open/close the door, all child objects go around something else, not the hinge joint itself!
Any ideas on what may cause this, or how to solve?