Hello!
When some UI object is being dragged and user pauses the game (OnApplicationPause) and then returns back to the game, the object is still in drag state. This is causing some weird issues because after returning to the game, events such as OnDrag are still called. Is there any way to manually reset any selected UI object?
Or Is there any way to clear all events from the UI event system in Unity so when user pauses the game and comes back, the input is reset?
Thank you.