How to reset netID that wasn't spawned

Everything works fine when I start the host on my mobile devince, then I connect to it in my computer. But when I stop the host in my mobile and start the host on my computer I get this error:

Object has non-zero netId 2 for Tiles

Object has non-zero netId 1 for FireHazard

Tiles and FireHazard GO is already in the scene and have NetworkBehaviour scripts attached, they aren’t spawned and I have only one scene in my game. I need to know how to reset the netId, put it back to “0”.

is the scene reloaded?

Is the scene reload the only possible solution here?

The game have only one scene.

You will be able to rotate them any way you like in relation to world space. Check out [this doc][1] too. [1]: http://docs.unity3d.com/Manual/UICanvas.html

You can rotate the canvas to slant diagonally away, giving a perspective view. It's not as flexible, probably can't make the exact image desired, can't easily pick out one image to slant, but it's easy and often good enough.

1 Answer

1

The only way to solve it is spaw the Tiles and the FireHazard with NetworkServer.Spawn(go).

That's not skewing, that's rotating.