How to Reset Shader Replacement in Scene View?

I wanted to see how works described in the changelog (Unity3D 4.1) function to render Scene view with shader replacement:


And it work great, but… I don’t know how to undo this operation. I have not seen option to Reset Replacament Shader in Scene view. This is a huge problem for me, because shader are replaced even if i reboot the PC. Anyone know how I can reset shader replacement in scene view?

To reset the scene view back to using the normal shader(s) call SetSceneViewShaderReplace with null for both parameters.

[MenuItem("Tools/Reset SceneView Shaders")]
static void ResetSceneViewShaders() {
	SceneView.currentDrawingSceneView.SetSceneViewShaderReplace(null, null);