The terrain I’m trying to deform in the run time won’t reset to its original shape, which means if I raise it up somewhere on it, the little hill is still there when the game stops. Any suggestion? Thanks.
How do you raise it?
In the editor or in the exported game?
editor
I guess I will need something like a backup of the original samples of the terrain so that it can reset with the help of it.
ok, thats the way it is meant to be. You create hils and they remain during gameplay.
It is also possible to load grayscale hightmaps to deform the terrain. Maybe you want figure out if they can be switched during gameplay.
Thanks for your replies, Grune. I will try the backup way now.