How do i reset time in shader graph .
so if you leave the game open for a long while everything starts to freaks out and becomes blocky from floating point losing precision stuff
is there a way to reset it to regain precision ?
or do i have to live with it
I am not sure if there is way to reset it with function, however I think time is reset when scene is changed, but I might be wrong. If you don’t find any way to do that and it’s very important, you could set your own global shader time and use that instead, and because you are the one who is responsible for updating it you can reset or rewind it any time you want.
How long it takes to break your game?