i’ve written very little local high score script with PlayerPrefab and when i restart Level time doesnt reset. there is the script and if you need you can use ![]()
var points : int;
var targetGuiText : GUIText;
var targetGuiText1 : GUIText;
var Renderer;
private var gldepth = -0.5;
private var startTime = 0.1;
private var tris = 0;
private var verts = 0;
private var savedTimeScale:float;
private var pauseFilter;
private var score : int;
function OnTriggerEnter(hit : Collider)
{
if(hit.gameObject.tag == "Finish")
{
targetGuiText.enabled = true;
targetGuiText1.enabled = true;
savedTimeScale = Time.timeScale;
Time.timeScale = 0;
AudioListener.pause = true;
if (pauseFilter) pauseFilter.enabled = true;
Finish();
}
}
function Start() {
targetGuiText.enabled = false;
targetGuiText1.enabled = false;
}
function Update()
{
targetGuiText.text = ("Highest Score: " + PlayerPrefs.GetInt("points"));
targetGuiText1.text = ("My Score is: " +points /2);
if(Input.GetKey(KeyCode.Home)){
Application.LoadLevel(Application.loadedLevel);
}
print("I finished in: " +points);
Time.timeScale = 1;
}
function Finish(){
//Save this high score da ar damseivebelis dedas sheveci me :D
if(points > PlayerPrefs.GetInt("points")){
PlayerPrefs.SetInt("points", points);
}
if(Time.time <= 50) //if you make it before 90 seconds
{
points += 60; //add points
}
if(Time.time <= 40) //if you make it before 90 seconds
{
points += 70; //add points
}
if(Time.time <= 30) //if you make it before 90 seconds
{
points += 80; //add points
}
if(Time.time <= 20) //if you make it before 90 seconds
{
points += 90; //add points
}
if(Time.time <= 10) //if you made it before 50 seconds
{
points += 100; //add points
}
}
I deleted your swearing. Please act professionally if you want to be treated with respect.
– Graham-DunnettYou missed one on line 42.
– Negagamessorry Graham i wrote this script for me and i forgot to delete these words
– lasha_an