Hey all I’m working on an editor window that I plan to put on the asset store but my brg wont resize properly.
For the brg in this editor window I have a byte array that stores the image data. When the window opens, the byte data is converted to Texture2D and a GUILayout.Box shows the Image. Now I would Like for this box to scale with the window but when I try to resize the Texture2D, the Image Goes to what I’m assuming is a default graphic and does not resize properly. Is there a way to either get the texture to resize properly or to just resize the box?
thanks for your help as always
and sorry if I missed something that would have answered this question.