Hi, i’m doing a face-recognition-based app with Unity and Microsoft Kinect. The idea is to put some accesories on the user’s face (Glasses, masks, etc). I have the face data information (position n’ rotation) and a Plane with a video-texture representing the video output. The idea is that the video works as a mirror. The only way i imagine to do this, is putting the video as a background and setting the face tracked data on my GameObject to follow the head.
Here comes the problem:
- How can i resize the Plane to the video’s real size? (640x480).
- ¿Is there a better solution to do this?
Thanks
Fran.
3D size has nothing to do with 2D size, but the rendered image has a screen size. So I assume you mean, how can the plane be rendered such that it will appear to be 640x480 on the screen?
– DaveA