How to resize the clipping planes independently?

Can I independently resize the clipping planes (far and near) in Unity?

If so, how?

Thanks!

Are you talking about these?

Camera.main.nearClipPlane = 0.1f;
Camera.main.farClipPlane = 100f;

edit: A combination of the clipping plane distance, the FOV and moving the camera forward and backward does the trick.

Thanks.