Can I independently resize the clipping planes (far and near) in Unity?
If so, how?
Thanks!
Can I independently resize the clipping planes (far and near) in Unity?
If so, how?
Thanks!
Are you talking about these?
Camera.main.nearClipPlane = 0.1f;
Camera.main.farClipPlane = 100f;
edit: A combination of the clipping plane distance, the FOV and moving the camera forward and backward does the trick.
Thanks.