How to resolve NullReferenceException error across two scripts?

This is a follow-up to a previous post I made regarding one script triggering another script. I have been able to trigger a collision, but upon the collision being triggered, the function in the second script isn’t being called, and instead I receive this error:

NullReferenceException: Object reference not set to an instance of an object
Reflection_Trigger.OnTriggerEnter (UnityEngine.Collider collision) (at Assets/Reflection_Trigger.cs:18)

Here is the first script, entitled Reflection_Trigger, which triggers the second script upon detection of a collision:

using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;

public class Reflection_Trigger : MonoBehaviour
{

    public Reflective_Door reflectiveDoor;


    void OnTriggerEnter(Collider collision)
    {

        if (collision.transform.gameObject.name == "PlayerCapsule")
        {
            Debug.Log("Collided!");
            reflectiveDoor.CloseDoor();
            Debug.Log("Function Called!");
        }
    }
}

Here is the second script, entitled Reflective_Door, which should be called by the first script upon collision detection, and move an assigned object to another location:

using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;

public class Reflective_Door : MonoBehaviour
{
    public void CloseDoor()
    {
        Debug.Log("Door Closed!");
        transform.position = new Vector3(-9.06f, 2.56f, 74.87f);
    }
}

I want to know how I can resolve the NullReferenceException error and successfully trigger one script using another. I am new to Unity so any help on this would be greatly appreciated. Thank you.

the reflectiveDoor is null, so no one can Close it

You should follow video tutorials before DIY sth.